My ships have lots of missiles and the void cloud has no armor, that should help right. This page was last edited on 19 May 2016, at 18:07. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. Subscribe. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. Can't transfer saves between your local PC and GeForce Now. They are supposed to be L sized weapons but they don't appear as an option for that slot. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. As a result, the artillery+neutron+giga cannon loadout is better. 1. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Those are grossly unrealistic numbers. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Cloud lightning goes direct to hull. nor for any other slot for that matter. In general you want something that penetrates both armor and shields here. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. 41) instead of being worse than 2x m T1 (8. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Vulnerable to kinetic weapons. 1. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Cloud Lightning Conduits. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. . It also doesn't come with any regen components, so the Crystals were managing to. Component. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. Large. Lich King. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Favorited. Tier 1 armor and shields unless I'm rolling in alloys. 25 / ×2. 2. Stellaris provides the foundation for you to build your. Bridge_of_Brown. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Click the Compatibility tab. Scroll over to that blasted blank event: You should see the name of the event that's a problem. ago. This is because KA range is 120 and Cloud Lighntning is only 60. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. I'd love some alternative way thats maybe not as powerful but at least. 1 Since Long Gone. Join. ago. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. if it did 1% of all the damage to the hull, it's a miracle. Interestingly, I've found another system that looks similar. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. ago. However, this build has the. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. 2 Particle Launcher 2. Check Out This CC. © Valve Corporation. However when I go in the ship designer they are not available as an option. 1 beta][d173] Cloud Lightning not working Game Version [2. Just go into your Stellaris folder, then events and then look into the precursor event file). CL 12dmg per day 100% accuracy 30% tracking. 3 Lance 2. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. They don't exist in my designer. that weapon requires plasma weapons to research. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 2 The Lesser Messenger id 9430 - 9480. This is cloud lightning. So, I'm usually pretty happy when I. Compatible with all versions of Dolibarr up to 17. 3. Consumes power. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 1. " I've had it work with 1 NPC in the federation. Strike craft skip shields, so it's not totally silly to use them alongside disruptors. It's better to have a cloud of 100 Corvettes with one disruptor apiece. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Cloud Lightning is underrated in 1. 7Lets dive in!Pre-order St. Species of Stellaris - Distant Worlds (3. 2. Killed some void clouds, now I have Cloud Lightening. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. I made a few mistakes in this buildup and I could. From there, under the General tab. sav you are about to tamper with. Modified Cloud Lightning Conduits technology so that it can be researched. #3. Nov 16, 20231 Overview 2 Energy weapons 2. CryptoIts a galactic storm, it was introduced in 2. Cloud Lightning goes from 7. 90% evasion is ~40% better than 80% evasion for example. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. 6 Technology List – Q to S. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). ago. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. Apprentice of The Devourer and Other Associated Titles. 3 Garden of. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. However when I go in the ship designer they are not available as an option. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. • 1 yr. but the CL can go through. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Stellaris Dev Diary #318 -. Sounds like one of the occasional storms that run through a Galaxy. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 3 (1960) but in no way is it entirely up to date or comprehensive. 1. - Find the /common/component_templates folder. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). 0 most weapons have been re-balanced and are now viable in different situations. 能源消耗:-40. See what else you can do to get the most out of your subscription. I forgot how to do it, been a while, but search the internet for it. void cloud technology id cheat. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". Not enough ratings FIX Cloud lightning. Arculus, developed by CompoSecure, is the revolutionary new crypto security and cold storage wallet solution with a mission to promote crypto adoption by making it safe, simple, and secure for all. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. List of all technology ids in the game to be used with “research_technology” console command. 3. • 19 days ago. 41) instead of being worse than 2x m T1 (8. Their accuracy and tracking absolutely annihilate corvette swarms. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. Members Online. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. nor for any other slot for that matter. STELLARIS 5 delivers the very best of our platform. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Depends on your other ships and weapons and what type of defense your enemy is using. Eddek: NAME_Bemat_cruiser_02. Although the latter are unbreakable. Void clouds are not organic, neither are crystals. The combination of range, ignoring stacked FE defenses, and reasonable. Currently playing on the 2. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. Try running Steam as an administrator. This opens up the Debug Menu. They need to be cheap and numerous, not tough. cloud lightning conduits. (×1. 1 Anti-Armor 2. So you know how if you destroy the Hull you basically destroy the entire ship. • 1 yr. Go to Stellaris r/Stellaris. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. 9 ‘Caelum’ Patch Notes. 7. There is always a better option for your ship designs than Cloud Lightning. Any way to get lightning now?. 1 I was playing the beta and it didn't work. Content is available under Attribution-ShareAlike 3. 3 Stellaris Tech Id List – C to E. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. Too powerful, in fact. Search that file for galaxy={and then scroll down a little until you get to the first design={line. Stellaris Origins explained and ranked into a tier list. 1 Multiplayer types; 7. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Killed some void clouds, now I have Cloud Lightening. Rename "ironman. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . 2. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. 2. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Go to Stellaris r/Stellaris. Due to their ships having a lot of shield and armor but not a lot of hull hit points. - Find the 00_weapons_critters_cloud text file. For 3. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). For the record, in stellaris 2. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. Yeah, you can do that. . #3. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. It did for me? Or is it a 2. Bypasses all shields and armor. One with 5 titans, and 5 with 3 titans. Check "Run this program as an administrator. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. . Right click ->Properties on steam. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This has last been updated for v2. 305 votes, 37 comments. It's an interesting project, a unique premise. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. rarely see empire use cloud lightning as weapon. . Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. sav" into "ironman. A vast selection of titles, DRM-free, with. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. Go to Stellaris r/Stellaris. This means they have a huge damage bonus against shields, and an equal penalty against armor. 0) Number of years since game start is greater than 15 (×2. Moogle Leather Jacket. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. They don't exist in my designer. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Sometimes I use all Cloud Lightning and Palpatine them out of existence. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Cloud Lightning is one of the worst weapons in the game and never worth using. 1 Mining Laser 2. Except if you're running any tech that bypasses shield or armor. Once you find the folder you can backup the files to another storage device. Focused Cloud Lightning. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Business, Economics, and Finance. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. If any issues, please let me know. My Stellaris anomaly list. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. Bolt From the Blue. (But then again, so do flak cannons if you have something, like fighters. Cloud Snagged Event chain outcomes. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. The WLL, together with our proprietary Acousto-Optical Beam. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 天云闪电的升级版,与原版平衡。. I researched cloud lightning conduits in my latest game. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. • 3 days ago. They ignore both shields and armor and deal base damage directly to the hull. These IDs are usually used with the research_technology tech ID command. Yes KA is better than cloud lightning. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 对该项目的细节说明请添加至相关页面. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5. Supposed to be good for hull attack (100% penetration both shield and armor). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. nor for any other slot for that matter. 2 Running out of Time. 1. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Supposed to be good for hull attack (100% penetration both shield and armor). Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. But when I engage in combat, I. 0 unless otherwise noted. 2. I take you through every viable build currently in the game, why they work and the methodo. • 2 yr. I restarted my game and everything but the weapon still fails to load in. Stellaris. Can anyone give me some advice for erasing this terrible mistake?Stellaris. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. However when I go in the ship designer they are not available as an option. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. 622. THUNDER brings you high-speed, multicolor imaging of thin and thick samples with increased temporal resolution in the first attempt itself. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 1. CL 12dmg per day 100% accuracy 30% tracking. . I researched cloud lightning conduits in my latest game. Launch the game launcher and go to the "Mods" tab. Open the resulting gamestate file in a text editor. RC_0041 • 4 mo. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. 7 Technology List – T to Z. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Stellaris Dev Diary #312 - 3. Use Battleships with Arc Emitters and Cloud Lightning. Content is available under Attribution-ShareAlike 3. 1 Tribute to Lost Moments id 9430 - 9440. Just remember to only fight at max distance or. Destroyers- if you use them, should be built for alpha and to die. Think like a space Protoss Archon. Pure corvette would be my choice. Vulnerable to kinetic weapons. #2. guymanthefourth • Fanatical Befrienders • 1 yr. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. 2 The Lesser Messenger id 9430 - 9480. Supposed to be good for hull attack (100% penetration both shield and armor). zip file (make a copy of it and rename the copy if you need to). Realize your Grand Design. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. With decades of experience developing award-winning, world-renowned security hardware and financial payment solutions, the innovators at CompoSecure. However when I go in the ship designer they are not available as an option. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. About This Content. Alle Rechte vorbehalten. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. 1 version, not the 2. 0 most weapons have been re-balanced and are now viable in different situations. This gives you time to send your own armies to take the planet back. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 1. Finally, the focused arc emitter is very good, particularly because it never misses. Both Launchers and Artillery have bonus/penalty damage. Awesome, thanks for the heads up. Stellaris cheats and commands. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. I always heard that if you put disruptors, you should only put disruptors. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Words: 1m. 1. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. I can't seem for the life of me figure out what this outcome does beside just EXIST. The cost of war. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Subscribed. In summary, we present TauSense and show typical applications that benefit from this technology. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. FIX Cloud lightning. Finally, the focused arc emitter is very good, particularly because it never misses. WLL with excitation from 440 nm up to 790 nm. Just remember not to mess up your cloud and local save and overwrite something. Feb 8, 2022. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. But generally I try to make them glass cannons. To reiterate 1. Cerodil Jan 13 @ 8:08pm. nor for any other slot for that matter. View this video if you want to lea. ago. Go to Stellaris r/Stellaris • by Morcalvin. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. I stick to Corvette spams until I can make Tesla Battlecruisers.